JAPAN IP CATALYST
Emerging & Hybrid IPOtaku Economy

Trading Card Games Culture

Popularity
개요

Trading card games culture including Pokemon Cards, Yu-Gi-Oh, and MTG originating from or booming in Japan. Evolving from children's culture to adult hobby through secondary markets, investment recognition, and esports adoption. Rare card trading at high values has become economic phenomena, symbolizing otaku economics. Annual revenues exceed 100 billion yen globally.

최종 수록일:편집: JAPAN IP CATALYST편집 방침출처: 하단 관련 링크 참조

※ 이 내용은 편집부 AI가 공개 정보를 바탕으로 생성한 아이디어입니다.

메타데이터
서브카테고리:Otaku Economy
소재지:Nationwide Japan
시대:1990s-present
영향 범위:세계
태그
trading cardgameinvestment

Influence Map

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Trading Card Games Culture

Contemporary IPs

1970Issey MiyakeCultural IP
1970Tadao AndoCultural IP
1970Yohji YamamotoCultural IP
1970Kenzo TakadaCultural IP
1970Toyo ItoCultural IP
1970Issey MiyakeCultural IP
1970Kenzo TakadaCultural IP
1970Adachi Museum of ArtTourism & Experience IP
1970Mitsubishi MotorsIndustrial & Brand IP
1970Idol CultureEmerging & Hybrid IP
1990Trading Card Games CultureEmerging & Hybrid IP

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